Posts tagged with 'visualisation'

Network Video

  • Posted on March 2, 2013 at 2:15 am

I finally managed to get the video to record properly, so here’s a video version of the shader-based depth-of-field focus-blur.

P.S. This post was actually made using Ubuntu phone. The browser’s still a bit “experimental” so it’s been a bit tricky, but it does seem to work!

Network structures

  • Posted on December 29, 2012 at 4:05 am

As part of an experimental game project I’ve been trying to use the Functy rendering routines to visualise network structures. At the moment it’s at a very early stage, but has - I think - already generated some interesting results.

The screenshot below shows a network of 60 nodes, each one rendered as a spherical co-ordinate function, joined together using links rendered as curves. I just plucked some simple functions out of the air to see what the results would be like but am hoping to extend it with more interesting shapes as things progress.

Functy rendered network structure

Functy rendered network structure

The various parts of the network are a little hard to discern with a static image, but when I tried to capture a video the result was a mess of fuzzy artefacts (I think there must be something going wrong with my screen capture software), so I gave up on that.

The next step, after neatening up the code, is to arrange better animation of the nodes and links, with dynamic movement based on things like the forces between the nodes. I’m hoping this will produce some really nice effects, and if anything comes of it I’ll put a bit more effort into getting a successful video capture.

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