Posts tagged with 'source'

Functy 0.33 now available

  • Posted on November 2, 2014 at 9:03 pm

This latest version has two main new features. First it allows animations to be exported as a series of PNG frames. Second you can also now export in Simple Voxels (SVX) format. This is a neat new format that represents a model as a volume rather than a surface as would normally be the case with STL or PLY files. Functy is ideally set up for this, since the objects are mathematically defined anyway. SVX files are also ideally suited to 3D printing, which ultimately is working with 3D volumes too.

Even though it’s new, Shapeways already allow upload of models in SVX format, and you can see an example - my first attempt - on the Shapeways site.

There have been some more minor improvements too. For the first time ever, Functy now has an About window. Only a small thing, but long overdue. It’s been on the back-burner for a while, since until recently Ubuntu’s version of Glade crashed when creating dialogues. Ironically I didn’t end up including it in the gtk-builder file anyway. Never mind. There’s also a new Progress window to make long exports bearable. SVX export can take some time, so this became a necessity. But it also helps with exporting of animations too, since these can also take a surprising length of time when every frame has to be generated as a separate file.

Please get yourself a copy and try out the new features. As with every release of Functy since the dawn of time, this is still a beta version, so please bear this in mind and let me know if things go wrong.

As always, the binary and source is available direct from Sourceforge or via the downloads page.

Functy with new export progress window

Functy with new export progress window