## Curvy Screenshots

The Curves library is currently being integrated into Functy in order to provide parametric tubes to be added to function scenes. To give an idea about the sort of results this might allow, here are a few screenshots taken from the development version.

In all of these images the tubes follow a path constructed from cubic Bezier curves:

((((1 - *a*)^{3}) × *P1*) + (3 × ((1 - *a*)^{2}) × *a* × *D1*) + (3 × (1 - *a*) × (*a*^{2}) × *D2*) + ((*a*^{3}) × *P2*))

where *a* is the parametric variable, *P1*, *P2*, *D1* and *D2* are the control points. It’s a bit crazy using Bezier curves for this since the library could handle a spiral far more easily, but it was just a product of the way the demo developed. For the first image the function used for the radius was the following.

((2 - cos((((*s* × *a*) + *o*) × 6 × π)) + (sin ((12 × *p*)) / 5)) / 2).

Here *a* and *p* are the parametric variables for the position along the curve and angle around the radius respectively. The values *s* and *o* are offsets and scaling factors that are changed for each quarter-circle segment of the spring.

The intention is to allow these functions to be entered directly into Functy to generate curves such as these. There’s still quite a bit of work to be done. Although the Curves library is coming along, this still needs to be integrated with Functy, and the shader code for these parametric tubes also needs to be implemented (it’s certainly possible, but I’m anticipating problems!).